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Competitive gaming is growing at an incredible rate, but only the best players have opportunities to participate in meaningful ways. Our mission is to serve the millions of other everyday gamers looking for a more organized way to connect, play, and compete with each other. We're building esports for everyone.
“We believe that video games are a force for good. They bring us together, help us grow, and inspire us to create a more inclusive world."
Adam has been a leader in esports for over a decade. Adam cofounded Tespa with his twin brother Tyler in 2010, which has grown into the world's largest collegiate esports network. After Tespa was acquired in 2013, he spent the following 6 years at Blizzard, where he co-led global business strategy and operations for Blizzard Esports and also spearheaded many industry-defining projects like Heroes of the Dorm, BlizzCon, Fireside Gatherings, and Blizzard Arena. Beyond games, he loves to cook, sail, and explore the world.
Tyler is an esports industry veteran who got his start in 2010 when he co-founded Tespa. The company’s growth and eventual acquisition led him to Blizzard, where he co-led global business strategy and operations for Blizzard Esports. There he spearheaded commercialization, including sponsorships and media rights, and esports technology. He was also responsible for some of the esports industry's most important competitive products, from Heroes of the Dorm to esports to BlizzCon. He loves board games, skiing, and traveling.
Andy is spearheading back-end and API development for Rally Cry. Before this project, he worked as a Senior Engineer II at Blizzard Entertainment, building a slew of technology products and services used by internal teams and millions of players across the world. His projects include the Blizzard Launcher, a variety of mobile companion apps, forums, authentication services, and Blizzard's Esports Platform and API. He loves dogs and StarCraft: Brood War.
Kevin serves as the team's resident Product Designer across technology and experiences. He worked at Blizzard for five years as a product manager for Tespa’s community program, which supported hundreds of student leaders and communities around the world. Kevin also teaches project management at UC Irvine, snowboards every weekend, and has a deep love for human-centered design and hand-brew coffee.
Logan serves as our Product Lead across technology and experiences. Before Rally Cry, he worked at Blizzard Entertainment as a Product Manager for the Esports and Broadcast teams, and was the commissioner of all collegiate competitive leagues and operations. In his free time, he studies front-end development and destroys worlds in Path of Exile.
Also a Blizzard veteran, Sean leads our server infrastructure and client development. Sean started as a Game Master during the Warcraft: Burning Crusade expansion launch, and before long had automated most of his job. Blizzard offered him an opportunity to follow his passion, culminating in a career as an Engineering Technical Lead for the Service Technologies team.